air throw pointer is at 678

itachis points to 0227C4

next move is 022974

itachi air throw is 0227C4 to 022974

kabuto air throw is 01E268 to 01E418

pointers in itachi air throw

1.) 01 34 00 00 - 00 02 28 D4 :::: 110 hex offset from start of move 2.) 01 32 00 00 - 00 00 A3 80 :::: 24 1A 03 00 00 00 20 00 04 02 02 3F 00 00 00 33 3.) 01 32 00 00 - 00 00 A3 80

pointers in kabuto air throw

1.) 01 34 00 00 - 00 01 E3 78 :::: 110 hex offset from start of move 2.) 01 32 00 00 - 00 00 A2 C0 :::: 24 1A 03 00 00 00 20 00 04 02 02 3F 00 00 00 33 3.) 01 32 00 00 - 00 00 A2 C0

at 298 there is vertical mobility in a jump move that is different, everything before then is pointers

1000E off of moves, there is a difference that looks like pointers but there is nothing before it or after it signifying there should be a pointer there

Kimimaro air throw pointer points to 020CD0

pointer inside is A388, A388

Can't find how to make characters do air throws so far, might not be in SEQ but somewhere in MOT file? Not entirely sure