air throw pointer is at 678
itachis points to 0227C4
next move is 022974
itachi air throw is 0227C4
to 022974
kabuto air throw is 01E268
to 01E418
pointers in itachi air throw
1.) 01 34 00 00 - 00 02 28 D4
:::: 110 hex offset from start of move
2.) 01 32 00 00 - 00 00 A3 80
:::: 24 1A 03 00 00 00 20 00 04 02 02 3F 00 00 00 33
3.) 01 32 00 00 - 00 00 A3 80
pointers in kabuto air throw
1.) 01 34 00 00 - 00 01 E3 78
:::: 110 hex offset from start of move
2.) 01 32 00 00 - 00 00 A2 C0
:::: 24 1A 03 00 00 00 20 00 04 02 02 3F 00 00 00 33
3.) 01 32 00 00 - 00 00 A2 C0
at 298
there is vertical mobility in a jump move that is different, everything before then is pointers
1000E
off of moves, there is a difference that looks like pointers but there is nothing before it or after it signifying there should be a pointer there
Kimimaro air throw pointer points to 020CD0
pointer inside is A388
, A388
Can't find how to make characters do air throws so far, might not be in SEQ but somewhere in MOT file? Not entirely sure