Written by Psi-Hate

Formatted by The Dueling Potato

Stuff Needed to get Started

As of writing, there have only been 2 model imports, so this guide will be updated as the methods become more precise. First, let’s start off with what we’ll need for this project.

  1. A copy of GNT4
  2. GNTool (put link to main page here)
  3. HSDRaw (Github Release) (put on main page then put link)
  4. Blender 2.79 (Or any modern model editing tool)
  5. A model to use (Custom or from another source)
  6. Knowledge about rigging models

Decompressing GNT4

Here is the link to the GNTool tutorial page

Extracting the Models

Character models are located in: [workspace]/uncompressed/files/chr/folder_for_character/0000.dat

In order to edit the character, we must extract the model to obtain the original character model to use as a base for our future import.

The file 0000.dat is the primary character model file. Open this model in HSDRaw, and open the subfolders on the left-hand column until you reach a subdirectory called “RootJoint”.

Double click on “RootJoint” to open the model in the viewport on the right side of the program. Select the “DOBJs” tab (keep track of how many objects there are in the list, we’ll need this information for later).

We can export the model by clicking File next to the viewport tab, and selecting “Export Model to File”. Then save the model as a .dae file.