Particle Header 0x08 - Particle Count 0x0C+ 4 * particle count int offset for each particle Particle
Types: Disc, Line, Tornado, DiscCT, DiscCD, Rect, Cone, Cylinder, Sphere
short Type: Sphere short TexGroup: 0 short GenLife: 0 short Life: 100 int(flag) Kind: Gravity: On Fricxyz: On TornadoL Off Comtlut: Off Mirrors: off MirrorT: Off PrimNV: Off IMMRND: On TEXINTERP: NEAR EXECPAUSE: OFF PNTJOJBJ: Off PNTJOBJNO: 0 FLIPS: OFF FLIPT: OFF TRAIL: OFF DIRVEC: OFF BLEND: ADD FOG: OFF PRIORITY: 4 POINT: OFF LIGHTING: OFF BILLBOARDG: OFF BILLBOARDA: OFF float Graivty: -0.001000 float FRIC: 0.975000 float VX: 1.7500000 float VY: -0.01 float VZ: 0 float RADIUS: 0 float ANGLE: 0.05236 float RANDOM: 1.2 float SIZE: 1 float PARAM1: 0 float PARAM2: 5 float PARAM3: 0 Then some track data follows... not sure how to parse it, but it can do stuff like change colors